Better late than never? –
“More satisfying loot experience … fulfilling end game” among long-delayed promises
All screens from this gallery are taken from real-time gameplay, except where noted. There’s a lot to knock about Anthem , but man, can it be a looker.
What’s more, when the game is this pretty, it says, “go ahead, fly through this beauty.”
Methinks these wall-lined castles were built before flying “javelin” suits became all the rage.BioWare
Flying over a prospective battle is a delight, but only one of the four javelin classes enjoys a tantalizing “shield while hovering” perk. Meaning that the three other classes aren’t much good hovering in the open.BioWare
The rest of this gallery is dedicated to random beautiful shots taken from the campaign.
Rewinding to the game’s opening mission, which is also rendered almost entirely with real-time imagery.BioWare
That creature in the distance eventually causes some trouble.
This kind of trouble, to be specific.
Almost a year has gone by since BioWare launched its online space RPG Anthem a loud critical thud and quickly dwindling player numbers . BioWare isn’t giving up on the high-flying space-shooter, though, with General Manager Casey Hudson promising in a blog post today to provide “a longer-term redesign of the experience” that provides “a more substantial reinvention than an update or expansion.”
updates so far have focused on “stability, performance, and general quality of life “—As well as three seasons’ worth of new content — Hudson acknowledges the fan feedback that the game still” needs a more satisfying loot experience, better long-term progression, and a more fulfilling end game. ” In the coming months, then, the company will be focused on more “fundamental work … to bring out the full potential of the experience … specifically working to reinvent the core gameplay loop with clear goals, motivating challenges, and progression with meaningful rewards — while preserving the fun of flying and fighting in a vast science-fantasy setting, “Hudson writes.
To help that process along, the development team will be halting new “full season” updates as it focuses on this overhaul (in-game events, store refreshes, and previously released content will continue to be available during this process). Hudson also said BioWare will be “doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.”
That last bit seems to be a tacit acknowledgment of a wide-ranging Kotaku report from last April which distinguished widespread technical and production headaches during the game’s lengthy development, including major changes in the fundamental gameplay direction from the original plan. “The root cause of all this was that lack of vision,” one unnamed BioWare developer said of the leadership team at the time. “They never seemed to settle on anything. They were always looking for something more, something new.”
plans bring to mind similar promises from Bethesda at this year E3, when the company promised to address the “well-deserved criticism” that followed (Fallout) the previous November. Such post-release turnarounds aren’t unheard of for online games these days, either –
Rainbow Six Siege seemed on the verge of death after some post-launch problems, but it has since bounced back to attract (over 212 million registered players in just over four years. Still, BioWare is now facing a full year of largely unmet expectations and initial player impressions that it has to overcome if Anthem is going to eventually succeed. “Creating new worlds is central to our studio mission, but it’s not easy,” Hudson said. “Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you.”
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