all your mods are belong to us –
New legal language would ensure total ownership of the next Dota .
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Blizzard’s claim on custom-game copyrights is important because, while it’s
hard to effectively copyright the basic concept of a game , you can copyright the original characters, art, and writing associated with the game itself. Blizzard learned this the hard way a decade ago, when Valve bought the Dota copyright from some of the modders who created it.
Under Blizzard’s new legal language, any similar games created from the base of Reforged would be completely controlled by Blizzard. While other developers would be able to copy the general gameplay for their own purposes, any derivative games that use the same name, art, or characters would belong to Blizzard.
While Blizzard does not allow custom-game developers to engage in direct “commercial exploitation” from their creations, those developers are allowed to accept donations to recoup the “time and resources” involved in creating the game (with some restrictions). Blizzard also retains the right to “remove Custom Games from its systems and / or require that a Custom Game developer cease any and / or all development and distribution of a Custom Game.”
These more restrictive policies probably won’t have a direct effect on the vast majority of Warcraft modders, who create custom content for fun more than for profit. But if another mod of a Blizzard game becomes a hot new trend in the gaming world, this new language could ensure that the resulting profits go to Blizzard and not the modders themselves.
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