To break this down, I’ll start by addressing a brief, “experts-only” notice which must be clicked through upon every boot of the game. Now that I’ve played the game, I would’ve rewritten the notice to be more specific:
Boneworksoperates with the assumption that you’re comfortable with VR experiences that push the limits of comfort and nausea. You must walk using a joystick, as the game does not offer any “teleportation” options for comfort’s sake. You must press a button to virtually “jump,” and your virtual perspective will fling and fall great distances throughout the game. And you must press against firm virtual objects, which will thus “push” your apparent grounding point in VR while you remain still in real life. If you’ve never played a VR game before, this should not be your first VR rodeo. Maybe not even your second.**********************
The above issues are no accident.Boneworksbattles and puzzles revolve around intentional movement and the position of your body and hands. If the developers at Stress Level Zero had their way, they would’ve built a massive, real-life amusement park to emphasize gunplay, melee, running, jumping, and climbing — in ways that can’t be replicated in a flat-screen video game.
But this means you’re doing things like looking down and jumping between platforms — a first-person traversal system that sucks enough in traditional games, let alone VR ones that yank your virtual perspective wildly. You’ll also sometimes use your hands to push through massive objects or climb and clamber over complicated geometry by lifting yourself with your hands. Both of these can result in some bizarre glitching, especially since the game renders your virtual arms and legs at all times, which can get caught in the game’s risers, ladders, and other geometry for no good reason. And sometimes, these glitches mean you’ll fall a great height, which is both uncomfortable from a VR perspective and annoying from a gameplay one. The game forces you to walk, climb, and jump at a real-life pace through large zones and puzzles, and a single fall can drag your progress down enormously.
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