sign of the times –
The deaf experience is modeled in its own language for the first time in
to reward students for completing homework, doing well in class, and so on.
marries that idea with a story-centered approach akin to King’s Quest and The Secret of Monkey Island. Players face common hurdles among the deaf community — like requesting an interpreter or just speaking up for themselves in a tough situation — and examine the issues involved through branching conversations and intuitive puzzles.
went through a range of beta tests conducted through partnered schools before the first episode, about self-advocacy, became publicly available in September . Built and rebuilt based on student feedback, the game is now effectively in its third iteration, and its increased interactive elements and animations make the universe feel immersive. “In terms of building and designing the game with different layers of gaming concepts, we got some inspiration from stories like The Matrix , “Turner explains. “You know, plugging into and experiencing things in that world, but then you have to to come out and come back into the real world. So that’s given us some ideas about how to build out into the future.”
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