the Switch’s Nvidia Tegra-based hardware comes with some significant drawbacks. As publisher My.Games notes in a press release , getting Warface on the Switch meant “using a heavily customized version of CryEngine … running locked in 80 fps / (p in TV mode and (p in handheld and tabletop modes, providing an optimal balance of image clarity and performance. ”
Those are relatively low resolution numbers even for the Switch, where a wide variety of games
Feeling the CrySqueeze As CryEngine-based games go,
Warface isn’t exactly the most recent release that could be used as a Switch proof-of-concept, either. The game
was originally launched on the PC back in as a free-to- play demonstration of the now-defunct CryEngine 3. Even back then, Digital Foundry noted that the title was “an intriguing curiosity: a state-of-the-art engine deliberately run at less than optimal settings in order to accommodate a broad church of PC owners, missing many of the key features we find in the latest AAA console shooters, yet still looking rather decent overall. “
The game and its underlying code have seen constant refinements in the interim, though, to the point where the Xbox One X and PS4 versions now support 4K resolutions and HDR color spaces. The success of those ports has helped Warface (reach a reported) million registered players worldwide, with roughly 2, (0 of those likely playing simultaneously on the Steam version at any given time .
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