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dabreegster / abstreet, Hacker News

dabreegster / abstreet, Hacker News


          A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers.           

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Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A / B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Play A / B Street on Windows, Mac, Linux

Removing dedicated left-turn phases from a traffic signal:

)**************

Watching the Mercer backup start at 4am:

fix_traffic_signal

************************ Documentation for developers

****************************

**************************** (Map model) ******************************************************************** Traffic simulation**************************************************************** (Rust implementation notes***************************************************************** (Running A / B Street in a new city) ******************************************************************* Current milestones*********************************

  • Presentations (nice pictures, but may not be easy to follow without me speaking;))****************************Traffic sim and current challenges
  • ************************************ (Map construction) ******************************************(************************************** () ****************************************Features
  • Intersections governed by stop signs and traffic signals, with default signal timings heuristically inferred. Hand-tuned geometry to reasonably Model Seattle’s strangest intersections.
  • You can adjust lane types, stop signs, and traffic signals, and reverse lanes.The traffic**************************** (Individual cars, buses, bikes, and pedestrians move through the map.) Most trips are multi-modal – for example, a pedestrian exits a building , walks a few blocks over to their parked car, drives somewhere, looks for parking, and walks to their final destination.
  • A realistic set of trips – how many people go from building 1 to building 2 at some time using some form of transport – based on PSRC’s Soundcast
  • model.

  • The gameplayStart in sandbox mode, exploring the map, watching traffic patterns, following individual agents, looking for problems.
  • Jump to edit mode, where you can convert some on-street parking to bus lanes and adjust traffic signals to try to fix some problem.
  • Try your change in A / B test mode, running two traffic simulations side-by-side. Explore how individual agents finish their trips faster or slower, and compare aggregate results about different groups of traffic.
  • Attempt a predefined challenge with particular objectives, like speeding up certain bus routes or designing a full bike network.
  • (********************************************fix_traffic_signal
  • ************ Roadmap

    Aiming for a first playable release in January 01575879. After that:

    Model more things: light rail, shared bike / walking paths, ridesharing, utility functions for different groups

  • Improve map and demand data quality
  • More challenges and exploring radical new ideas (like Madrid superblocks) Expand to other cities
  • **********************Implement a web version (**************************************************************exploring_trafficProject mission

    If you fix some traffic problem while playing A / B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle’s infrastructure. A / B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A / B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

    Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily – the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adlerwrites:

    “Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials. “

    Existing urban planning software is either proprietary or hard to use. A / B Street strives to set the accessibility bar high, by being a fun, engaging game.

    (****************************Credits ************************** (Created by Dustin Carlino) [email protected]) Software engineering Lightning-fast pathfinding thanks tofast_pathsby Andreas Barth ([email protected]And somecontributorsfound via (Democracy Lab) **********Design************************** (Logo by) ************************************************ Ryan Pierson*********************************UX design by Yuwen LiArt direction with help from************************************************** (Starcat Games) ************Data**************************** Special thanks to all OpenStreetMapcontributors!

  • ********************************************** King County GIS
  • Julian Michael(**************************************************************exploring_traffic**************************************

    Help always needed! If you want to bring this to your city or if you’re skilled in graphic or user experience, traffic simulation, data visualization, or civic / government outreach, please contact Dustin Carlino at. I also welcome any contributions on********

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