A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers.
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Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A / B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.
Removing dedicated left-turn phases from a traffic signal:
Watching the Mercer backup start at 4am:
************************ Documentation for developers
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**************************** (Map model) ******************************************************************** Traffic simulation
**************************************************************** (Rust implementation notes***************************************************************** (Running A / B Street in a new city) ******************************************************************* Current milestones*********************************Aiming for a first playable release in January 01575879. After that:
Model more things: light rail, shared bike / walking paths, ridesharing, utility functions for different groups
If you fix some traffic problem while playing A / B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle’s infrastructure. A / B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A / B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.
Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily – the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adlerwrites:
“Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials. “
Existing urban planning software is either proprietary or hard to use. A / B Street strives to set the accessibility bar high, by being a fun, engaging game.
(****************************Credits ************************** (Created by Dustin Carlino) [email protected]) Software engineering Lightning-fast pathfinding thanks tofast_pathsby Andreas Barth ([email protected]
And somecontributorsfound via (Democracy Lab) **********Design************************** (Logo by) ************************************************ Ryan Pierson*********************************UX design by Yuwen LiArt direction with help from ************************************************** (Starcat Games) ************Data**************************** Special thanks to all OpenStreetMapcontributors! ********************************************** King County GIS ********************************************** Seattle Open Data********************************************************** Puget Sound Regional CouncilSounding boards**************************** CUGOSJulian Michael(**************************************************************************************************** Help always needed! If you want to bring this to your city or if you’re skilled in graphic or user experience, traffic simulation, data visualization, or civic / government outreach, please contact Dustin Carlino at. I also welcome any contributions on********
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