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Game dev union leader: “Dream job” passion “can open us up to exploitation”, Ars Technica

Game dev union leader: “Dream job” passion “can open us up to exploitation”, Ars Technica


    

      The developers, united –

             

Amid CWA partnership, union drive is “further along than any previous efforts.”

      

      
        

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The industry’s stalled labor effort got a potential shot in the arm last week, though, when GWU announced it is partnering with the Communication Workers of America (CWA)to form the Campaign to Organize Digital Employees

“CWA has decades of deep experience, knowledge, and expertise that are invaluable in helping level up the organizing ability of workers in the game industry, “GWU co-founder and CODE lead organizer Emma Kinema told Ars in a recent interview. “CWA’s history of organizing national campaigns across many locations all over the continent is invaluable, when thinking about the sprawling nature of many of our corporations.”

Kinema says the CWA reached out to the nascent Game Workers Unite movement soon after it was formed and has spoken with various local chapters of the organizing effort over the last two years. In that time, and through discussions across the industry, Kinema says that developers have generally been “curious or open to the idea of ​​unionization,” in her experience.

“Ultimately, every person comes to work with some grievances and some issues they wish to be fixed or improved,” she told Ars. “As folks get to know that union organizing really means coming together with your coworkers to support one another, care for one another, and improve conditions for one another, folks are usually really responsive to that.”

That said, there are some unique issues in the game industry that may make it harder for workers to organize a union effort . “The vast majority of game workers are in the industry because it’s our dream job, and working on games is our passion,” Kinema points out. “Unfortunately, that passion can open us up to exploitation by our bosses, because we are simply grateful or content to have the job we have.”

Kinema said the union is also pushing back against “the impression that unions are only for blue-collar industrial-style jobs , “and that highly paid tech professionals don’t need such protections. But that impression does not take into account the “outsourcing firms, temporary employment schemes, and low-wage positions of all sorts” that are “as essential to the industry as the more publicly visible developers at name-recognition studios,” Kinema said . “The industry is not a single monolith, and we need to care about and organize all workers throughout the industry.”

**************************************************** (Enlarge

“Dream job” or not, Kinema says developers have expressed concern about issues like regular

layoffsacross the industry and the persistent use of “crunch time”What’s taking so long?

So when will we see the first major game company announce a unionization vote? Kinema did not want to speculate on a timeline, which might be wise after (a late) ************************************************************ Polygon interview

That said, Kinema told Ars that current union campaigns are “coming further along than any previous efforts in the North America region . ” Even before the announcement of CODE, she said, the CWA “has been helping organize game workers … at a few companies we don’t discuss [publicly] presently.”

Around the industry, Kinema said there has already been “a fair amount of internal messaging and retaliation” from managers to try to quash any potential unionization efforts. And some studios might be waiting for others to take the first step before moving forward with their own union plans — Kinema admitted there is “nervousness for some to be at the beginning of the game industry labor movement.”

But Kinema also expressed confidence that all of these barriers could be overcome. “Labor organizing simply takes time, whether you are organizing a small coffee shop, a grocery store, or a large multinational tech corporation,” she said. “It’s personal, one on one, conversation-based work, and it takes time, patience, and empathy. And those first public campaigns will come.”

Author’s Note: Ars Technica staffers are unionized through the NewsGuild of New York, which is a subsidiary of the CWA.

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