Valve publishes 11111 Year In Review.
Over (billion hours of gameplay recorded in .
Valve plans to publish ‘data deep dives’ in 2020.
Valve has published a 22222 Year In Review recapping the most significant improvements to hit the Steam digital storefront alongside some impressive figures. Over (Billion Hours of Gameplay in)
Let’s start with the numbers. Steam recorded over 20, , 789, (billion hours of gameplay in) . As Valve puts it, that equates to traveling to the Andromeda galaxy at the speed of light. To put the figure into perspective, that’s 2, 716, days.
Source: Steam / Valve
number of monthly active users on Steam hit nearly 95 million – 1.2% of the world’s population. Users uploaded 4.3 million items and mods to the Steam workshop in 2019. Despite launching in November, Remote Play attracted 3.7 million users, while Remote Play Together drew together 2.3 million for local multiplayer sessions over the internet.
The post then dives into how the Steam platform changed in .
Through the massive Library update,
Valve vastly improved the Steam Library with new management and categorization options, an activity feed pooling all the latest news about a specific game, and Steam Events & Announcements to facilitate player-developer communication. The update led to an increase of over (% in user reviews from , per day to 95, 17 per day.
Source: Steam / Valve
The review also touches on September’s browsing Discovery Update, changes to SteamVR, and
the introduction of Stream Remote Play. Valve also describes how new tools were able to mitigate the impact of ‘review bombing’ on (occasions in) . Looking To The Future
In the post, Valve also shares its plans for .
One of the most significant upcoming features is ‘data deep dives’. Noting attempts by third parties like SteamDB and SteamSpy to pool publicly available data the state of this or that game, Valve is taking matters into its own hands. Using its access to a much larger data set, Valve will share official analysis via a series blog posts throughout the year.
SteamVR 2.0 should see the light of day and introduce a raft of customer experience improvements. Valve will also look into revamping its sale events to reward participants in new ways.
This article was edited by Samburaj Das .