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Godot 3.2 beta 1 released, Hacker News

Godot 3.2 beta 1 released, Hacker News


  

      

                 

          By: Rémi Verschelde           Nov 06, 2019        

             

After three well-tested and quite stablealphabuilds, we’re now ready to enter thebetastage for the upcoming Godot 3.2 release.

We thus publishGodot 3.2 beta 1as our next iteration, fixing various issues from previous builds.263 commitshave been merged since 3.2 alpha 3. This release is built from commit(B5F6) .

The beta stage corresponds for us to a release freeze, asannounced today on GitHub, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released. This way, we can focus on making the 3.2 release as stable as possible with continuously increasing the scope of its new features.

Note: Illustration credits at the bottom of this page.

Disclaimer

IMPORTANT: This is abetabuild, which means that it isnot suitablefor use in production, nor for press reviews of what Godot 3.2 would be on its release.

There will still be various fixes made before the final release, and we will need yourdetailed bug reportsto debug issues and fix them.

The features

Release notes are not written yet, but you can refer to thedetailed changelogthat our contributor Hugo Locurcio is maintaining.

Ourpast devblogsshould also give you an idea of ​​the main highlights of the upcoming release. Note that the Vulkan port outlined in Juan’s latest posts is developed in a separate branch for Godot 4.0, and is not included in this release.

Documentation writers are hard at work to catch up with the new features, and thelatest branchshould already include details on many of the new 3.2 features.

For changes since the last alpha build, seethe list of commits. ******

Downloads

The download links are not featured on theDownloadpage for now to avoid confusion for new users. Instead, browse one of our download repository and fetch the editor binary that matches your platform:

  • Classical build(GDScript, GDNative, VisualScript).
  • Mono build(C # support all the above). You need to have MSbuild installed to use the Mono build. Relevant parts of Mono 5. 18 .1.3 are included in this build.

IMPORTANT:Make backups of your Godot 3.1 projects before opening them in any 3.2 development build.

Notes:

  • Due to some build issues beta1 does not have export templates for the UWP platform. This will be fixed in later builds.

Bug reports

There are stillhundreds of open bug reportsfor the 3.2 milestone, which means that we are aware of many bugs already. Yet, many of those issues may not be critical for the 3.2 release, and now that we reached the release freeze, they will be reviewed again and some pushed back to later milestones.

As a tester, you are encouraged to open bug reports if you experience issues with 3.2 beta. Please check first theexisting issues, using the search function with relevant keywords, to ensure that the bug you experience is not known already.


The illustration picture is from the gorgeous procedural arcade shooterInfinistate,developed byJames Redmond(Fracteed). Fracteed is an early adopter of Godot 3.0’s new PBR pipeline, and helped a lot testing and improving it with his impressive artwork. FollowInfinistate‘s development onTwitterand stay tuned for a possible Early Access release next year!

    

  

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