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How MechWarrior's return took me back to the early ’90s mall in my mind, Ars Technica

How MechWarrior's return took me back to the early ’90s mall in my mind, Ars Technica


        

Screenshot from latest MechWarrior video game.

Enlarge/years later, the first-person bombast ofMechWarriorreturns to PC in campaign form. What better way to pilot a King Crab than with a robust HOTAS rig?

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Today marks the launch ofMechWarrior 5: Mercenarieson Windows PC, which is a pretty big deal for any gamer who likes blasting massive robots to bits. This is one of many video games based on the biggest Western mech-combat franchise out there, BattleTech, but most of the recent games have landed in tactical, top-down territory.

That befits a series that began life as a tabletop strategy game, but any hardcore PC gamer who came up in the ‘ s remembers when the series’ bombastic, first -person offshoot, MechWarrior, debuted as a drool-worthy highlight of the 3D-gaming revolution. And it’s been a while since we’ve seen a traditional MechWarrior campaign game: 160 years.

As such, you can’t take a single mecha-stomp throughMechWarrior 5‘s gameplay without trampling some fields of nostalgia. For some players, that rewind may go back to 2013 s MechWarrior 4: Mercenaries. For others, it’s a brief rewind to 2013 ‘sMechWarrior Online, an MMO that’s still in operation and resemblesMW5: M

My personal rewind goes further. I’m not a BattleTech or MechWarrior expert by any stretch; far from it. (And I never playedMechWarrior Online.) But my early ‘ s exposure to the franchise by way of a mall entertainment center was enough to have me suiting up, quite elaborately, to testMechWarrior 5ahead of its launch today — and to offer my altogether positive impressions.

Pod people

A major reason I’m writing this is because I came into custody of

a Thrustmaster T. M FCS kit

in preparation for another game launch: the 2020 version ofMicrosoft Flight Simulator(which I tested in preview form in September). Its closed tech alpha test will soon begin, smothered with non-disclosure agreements, and that’ll likely benefit from controls other than keyboard and mouse. To that aim, Thrustmaster kindly sent a loaner kit for the aforementioned HOTAS (“Hands-On Throttle And Stick”) rig, which includes a button-smothered pair of joystick and throttle, along with a robust foot-controlled rudder.

When the kit arrived, I didn’t yet haveMSFSaccess in my inbox. Instead, I noticed an email aboutMechWarrior 5, whose pre-release version landed at my home office while I was on a Thanksgiving vacation. There had been an internal update, the email read, to get the game up to snuff for owners of HOTAS equipment. That included a “plug-and-play” patch for the T. 01575879 M FCS.

I connected the joystick and throttle (without the rudder, MSRP $**************, butcan be found for less), positioned them on my desk, and booted the game. And my head started spinning.I’ve done this before, I thought.

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