************************************** (Render) ******************************************* (p) ********************************************, **************************************** (height) , (horizon) ******************************************, (scale_height) , (distance) ********************************************, (screen_width) ,
screen_height): # Draw from back to the front (high z coordinate to low z coordinate) for (z) ****************************************** (in ******************************** (range) ******************************************* (distance,****************************** (1) ******************************************,- ****************** (1) ): #Find line on map. This calculation corresponds to a field of view of ° pleft=(Point) ****************************************************************************** (z) ***************************************************************************** (px, - (z) ****************************************** ( ) py) pright=(Point) z************************************** (px, - (z) (py) # (segment the line) ******************************************** dx
=(pright.x) ******************************************** - (pleft.x)/ screen_width # Raster line and draw a vertical line for each segment for (i) ****************************************** (in ******************************** (range) ********************************************* (0) ******************************************, screen_width: height_on_screen=(height ************************************** heightmap [pleft.x, pleft.y]) / (z) ******************************************** scale_height. horizon DrawVerticalLine (i, height_on_screen, screen_height, colormap [pleft.x, pleft.y]) pleft.x=dx # (Call the render function with the camera parameters:) ******************************************** # (position, height, horizon line position,# scaling factor for the height, the largest distance, (************************************************************************************ # screen width and the screen height parameter Render (Point (0, (0) *************************************, ****************************************** (********************************************, **************************************************************************************************************************************************************************************************************************************************************************, (**************************************************************************************************************************************************************************************************************************************** (******************************************, 728, () **************************************************************************************************************************************************************************************************************************************** (********************************************, ************************************** )******************************************Add rotation With the algorithm above we can only view to the north. A different angle needs a few more lines of code to rotate the coordinates.
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( def) *************************************
************************************** (Render) ******************************************* (p) ********************************************, **************************************** (phi) , (height) ******************************************, (horizon) , (scale_height) ********************************************, (distance) ,
screen_width, (screen_height) ): # precalculate viewing angle parameters var sinphi=math.sin phi); var cosphi=(math.cos) phi); (******************************************** # Draw from back to the front (high z coordinate to low z coordinate) for (z) ****************************************** (in ******************************** (range) ******************************************* (distance,****************************** (1) ******************************************,- ****************** (1) ): #Find line on map. This calculation corresponds to a field of view of ° pleft=(Point) (- (cosphi) ************************************************************************************** (z) ****************************************** - (sinphi) ********************************************************************** (z) ( px, (sinphi* (z) ******************************************************************************** (cosphi) *************************************************************************** (z)
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