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Ten minutes of Half-Life: Alyx: The biggest VR goosebumps we’ve ever had, Ars Technica

Ten minutes of Half-Life: Alyx: The biggest VR goosebumps we’ve ever had, Ars Technica
    

      This soundtrack slaps –

             

Half-Life : 3 videos. That is, of how March ‘s HL: A will look and feel in VR.

      

       Mar 2, : (UTC UTC)

  

           

                   

                              
                                      

                      Hello, darkness, my old friend.                                                                                            

                               

                              

  •                                       

                          An alien life-form as preserved and squished into a massive capsule. Let’s put it to use.                                                         

                                                  Valve                                   

                      

  •             
                                                                         

                          Alyx shoves it into this machine, which then crushes green ooze out of said creature.                                                         

                                                  Valve                                   

                      

  •             
                                  

                                          

                          Then that life force is stitched into your hand, all while your overseer (who watches you via a connected camera) insists that it’ll be fine.                                                         

                                                  Valve                                   

                      

  •             
                                  

                                          

                          The game includes two types of teleportation options for movement, along with a “free-walking” mode. In both teleportation cases, you’ll aim your warping feet in the distance, and you’ll see their location and orientation ahead of you.                                                         

                                                  Valve                                   

                                   

                                                                         

                          Here, Alyx has warped ahead and shot the Headcrab off of the poor soul ahead.                                                         

                                                  Valve                                   

                                   

                                                                         

                          As Alyx, you can use your hands, or objects like a gun’s barrel, to move and nudge nearby objects.                                                         

                                                  Valve                                   

                      

  •             
                                                                         

                          The first hint we’ve seen of a currency system in the game.                                                         

                                                  Valve                                   

                                   

                                                                         

                          You’ll use “resin” to upgrade your weapons.                                                         

                                                  Valve                                   

                                   

                                                                         

                          And you’ll need upgraded firepower when facing aggressive, familiar foes. Thankfully, the bulletproof glass stopped this Headcrab from latching onto your face.                                                         

                                                  Valve                                   

                                   

                                  

  •                                       

                          The only good Headcrab …                                                         

                                                  Valve                                   

                      

                

                                  

  •                                       

                          … is a dead Headcrab. (But, seriously, it’s nice to see this terrifying creature’s model so grotesquely updated over a decade later.)

                                                  Valve

                                      

                      

                

                                  

  •                                       

                          If you see a loose, glowing syringe, grab it and stab it into your opposing hand for a quick health boost.                                                         

                                                  Valve                                   

                      

                

                                  

  •                                       

                          Teleportation during combat.                                                         

                                                  Valve                                   

                      

                

                                  

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                          Yes, you can grab car doors and turn them into makeshift cover during a firefight.                                                         

                                                  Valve                                   

                      

                

                                  

                                          

                          Aim at the weak point.                                                         

                                                  Valve                                   

                      

                

                                                                         

                          Massive damage.                                                         

                                                  Valve                                   

                      

                

                                                                         

                          The Gravity Gloves are hard to show off in screenshot form, but here’s a sequence. Step one: we try to manipulate that thin, glowing object below.                                                         

                                                  Valve                                   

                                   

                                                                         

                          Step two: a familiar foe grabs it with its tongue.                                                         

                                                  Valve                                   

                                   

                                  
                                          

                          Step three: We shoot it out of said creature’s mouth, killing it and distending its innards in the process.                                                         

                                                  Valve                                   

                                   

                                                                         

                          The series’ mix of man-made and alien-made environs, colliding in creepy fashion once again.                                                         

                                                  Valve                                   

                                   

                                  

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                          Let’s use the Gravity Gloves to snag that glowing, orange thing from this suspended creature. What could go wrong?                                                         

                                                  Valve                                   

                                   

                                  

                                          

                          I mean, it was dead, anyway.                                                         

                                                  Valve                                   

                  

  •   

    On Monday, three weeks before its retail launch on Windows PCs, Half-Life: Alyx received its most revealing look yet. This new video series, weighing in at 150 minutes, is an incredible summary of the upcoming VR game’s three pillars: puzzles, action , and creeping dread.

    I can confirm that this footage is spliced ​​from various moments through the campaign, with only one scene, labeled ” Gameplay Video 1, “taking place within the game’s earliest section. Based on what I’ve learned from multiple sources, this video series has been very carefully curated, because it focuses more on how Alyx ‘s VR movement and beat -by-beat gameplay will look and feel, as opposed to spoiling its storytelling or more complicated puzzles.

    The three-part series has one huge component in common: the Gravity Gloves. This new control system appears to work exactly as (I’d learned ahead of last year reveal : Need to grab or pick something up? Point at whatever that object is (whether it’s close or far away) with an open hand until it glows orange, then close your hand and flick your wrist toward yourself to fling the item in your direction. At this point, you get a moment to physically “catch” the object in question. Point, clench, flick, catch.

    Sure enough, this series shows a player repeatedly pointing at relatively distant objects, then gesturing in a flick-like motion to call the item towards them, thus saving them the real-life trouble of bending to a knee or reaching awkwardly with their hands. We also see a couple of slightly tricky moments where the Gravity Gloves aren’t good enough. In one case, a locked door with bulletproof glass requires a creative solution; in another, an attempt to flick an item towards the player is interrupted by a familiar menace from above.

    Of course, the Gravity Gloves also prove compellingly overpowered in one cool moment. A grenade is lobbed in the player’s direction, and they proceed to catch it in mid-air with their high-tech gloves, then toss it right back at a crowd of Overwatch forces.

          

          

                

                                                                         

                          After inserting our multi-tool into this door, a captivating sequence of lights and colors plays out.                                                     

                                   

                                                                         

                          Then this strange sphere appears, which we can manipulate with two hands.                                                     

                                   

                                                                         

                          One spins the transparent globe, and the other draws lines through its center. Solving this puzzle opens the door.                                                     

                  

  •    One of Alyx ‘s Most compelling VR-specific elements received a brief spotlight in the form of a single, spherical puzzle. I’ve taken care to include illustrative images in the above gallery, but it’s a tough concept to sell without seeing it in action: rotating a floating, transparent sphere with one hand while drawing lines through its center with your other hand. It’s arguably the three videos’ best evidence for any “this would only work in VR” conversations. From what I’ve heard, Valve is keeping most of these examples close to the chest before the game’s launch.
  • Half-Life Alyx Gameplay Video 3 :

    Listing image by (Valve)                                                            (Read More)