TheclosureofThe Last of UsPlayStation 3 multiplayer servers earlier this month felt the end an era, a bittersweet conclusion to a six-year run that’s fondly remembered as among the most iconic from the previous generation.
With the PlayStation 4 servers still going strong to this day andpromisesfrom Naughty Dog as recently as last year E3 that the sequel,The Last of Us Part II, would revive the acclaimed Factions multiplayer component, it was framed as a necessary inconvenience required to make space for the future.
That future may not be what we expected with Naughty Dogannouncingearlier this week thatThe Last of Us Part IIwould be an exclusively single-player experience , devoid of multiplayer.
The Last of Us Community Backlash
Naughty Dog has rustled some feathers among fans of the original. Players praised the Factions mode for a unique take on the tired death match format through the incorporation of familiar settings from single-player, a strong narrative, and a novel twelve-week game cycle that imbued multiplayer with a sense of collective struggle as players fought in unforgiving skill-based PvP skirmishes to secure supplies for their respective clans.
As the news spread, the backlash gathered steam with impassioned reactions ranging from disappointment to the Internet’s familiar flavor of righteous dismay emanating fromThe Last of Uscommunity. It evenspawneda petition.
The noise grew to such deafening levels that Naughty Dog felt compelled to provide clarification on the matter, authoring the following tweet late last night;
A Standalone Multiplayer Component
As the statement reads, Naughty Dog has ambitions for a multiplayer component; it simply won’t form part of the gameslated for releasenext February.
Nevertheless, Naughty Dog’s attempt at damage limitation bred its own share of outcry.
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