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The Mandalorian was shot on a holodeck-esque set with Unreal Engine, video shows, Ars Technica

The Mandalorian was shot on a holodeck-esque set with Unreal Engine, video shows, Ars Technica
    

      Game Engine VFX –

             

This video depicts one of the most radical evolutions of filmmaking in years.

      

      

           

      

                

                                                                                                  This is the LED set used for The Mandalorian .                                                                                                                            

                                      

                                                                   The interior of the set, as performers might see it.                                                                                                               

                  

                                      
                                                                   Here’s the set with a large prop in it — sometimes only the LED set was used, and sometimes it was used in tandem with practical elements.                                                                                                                            

                                      

                                                                   The camera captures both physical objects and the virtual background directly.                                                                                                                            

                                      

                                                                   This visualization shows virtual set elements alongside real actors and how they appear in a shot.                                                                                                        ILM

                                      

                                                                   Scene assets can be removed or moved easily.                                                                                                                            

                                      

                                                                   As seen in this screen capture from a promotional video by Epic Games, directors and DPs can do location scouting in VR.                                                                                                                            

                                      

                                                                   Also from that video: you can see that the frustum for the camera is displayed on the panel in real-time in sync with camera orientation.                                                                                                                            

                                      

                                                                   For some shots, the scenes and assets used in shooting may not be final. In those cases, a green screen can be displayed for use in post-production.                                                                                                        Epic Games

                                                                                                    Lighting can be changed in real-time using an iPad. In many cases, the lights from the LEDs as configured here act as the final scene lighting.                                                                                                               
                    

                                        

                                                                     Presets can also be set and near-instantly switched between for efficient shoots.                                                                                                               
                    

                                        

                                                                     A stage director handles many of these changes on-set.                                                                                                           
           Industrial Light and Magic has published

the kind of visual effects work necessary simply takes more time than a TV production schedule allows. Generally, special effects-driven productions shoot scenes with actors and props in front of a green screen, and then teams add in the background environments and any computer-generated objects in a lengthy post-production period. That’s not how things worked on The Mandalorian

. Executive Producer Jon Favreau, Industrial Light and Magic, and game engine-maker Epic Games collaborated to use the Unreal Engine to pre-render scenes then display them as parallax images on giant LED walls and an LED ceiling in a – by – 446 – feet digital set. It’s part of a lineage of production techniques and tools developed by Favreau’s teams called StageCraft. This approach offered numerous benefits.

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