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The polygons of Another World: Atari Jaguar [15]
[8] This article is part of a study about the ports of Another World. It is highly recommended to read Another World 320 before reading this. [8] Atari Jaguar [15]
[8] Development of the Jaguar started in when Atari commissioned Cambridge-based Flare Technology to design not just one but two new game systems simultaneously. The project involved a fourth generation – bit system, called Panther, and an audacious – bit system called Jaguar [8] [8] [1] [Motorola680x0 chip] .


Jaguar has a 94 – bit memory interface to get a high bandwidth out of cheap DRAM. … Where the system needs to be (bit then it is [28] bit, so the Object Processor, which takes data from DRAM and builds the display is 94 bit; and the Blitter, which does all the 3D rendering, screen clearing, and pixel shuffling, is 94 bit. Where the system does not need to be 94 bit, it isn’t.
JERRY is a pretty easy chip to figure out. It is a – bit RISC chip connected to 8KiB of RAM and a DSP.


Having secured the collaboration of Eric Chahi allowed Sébastien to use the new (x) colors backgrounds produced for Another World 26 The Anniversary Edition. The original version of Another World rendered backgrounds via a series of polygons encoded in the bytecode. Towards the end of development, fatigue inspired the introduction of opcode # () (0x [15] LOADRES) to load a bitmap directly from resources into framebuffer # 0.
. We got a first run of PCB in Germany but we were not happy with the quality. We ended up finding what we needed with Tom-IC in Switzerland. For the plastic case of the cartridge, we bought leftover stock from Best Electronics and then B&C.
. You connect the Jag to a PC via a parallel port connected to the console joypad port. You insert a virgin cartridge and you start uploading from the PC. – Sébastien Briais [15] [8] The copy protection whishing death upon 3DO consoles [7] [21] The early Atari cartridge had no copy protection. An opportunity which was greatly exploited throughout the s by pirates. Atari solved this problem by using an RSA asymmetric authentication mechanism on the , Lynx, and Jaguar [12] [21]
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and we may run another batch. – Sébastien Briais [15] [10] If you don’t have a Jaguar or an emulator to watch it run, Jatty Virdee recorded [28] a gorgeous session on an equally gorgeous Sony PVM [28] Trinitron (re-hosted here with authorization).
[8] (Epilogue) [28] Having studied the platform in depth and witnessed the quality of this port, I developed an appreciation for the Jag. It made me wonder how close Atari came to a smashing success.
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