- Valve has a history of turning mods into full-fledged games.
- Auto Chess is a game derived from DotA.
- When the developers couldn’t reach an agreement with Valve, they went ahead and ripped off the idea for themselves.
Valve is a huge company. They own the biggest storefront in gaming and have produced some of the best video games ever created. They also have a habit of turning mods into full-fledged games. DotA is a massive title derived from Warcraft III, and Counter-Strike is one of the world’s largest FPS titles, derived from Valve’s Half-Life.
While many of These titles are produced in collaboration with original mod creators, that isn’t always the case. In the case of Auto Chess, the original creators hit gold. It managed to gain 7 million players within three months. Then Valve tried to get the game for themselves. It did not end well.
Then They Got What Was Coming to Them
Obviously Valve wasn’t going to take this lying down. As Drodo Studio worked on their first standalone version for Android, Valve produced their own Auto Chess clone. DotA Underlords was the result. It’s basically just Auto Chess with some triple-A polish all over it.
When it was released six months ago, it was pretty popular. Back in June, there were upwards of 1200, 06 users at once. ThenSharkyIzrod on Reddit noticed a tiny drop in those players
Don’t get me wrong. I know that DotA Underlords hasn’t been monetized yet. But I also know that there’s no way Valve wasn’t going to after it was done being in Early Access. They’re the king of monetization after all. It’s not exactly like anyone needs to shed tears over Valve’s little failure. It won’t make a dent in their resources.
This article was edited byGerelyn Terzo.
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