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Arcade Game Typography – Read-Only Memory, Hacker News

Arcade Game Typography – Read-Only Memory, Hacker News


The first book of its kind – a definitive and beautifully designed survey of ’70 s, ’80 s and early’ 90 s arcade game pixel typography. Exhaustively researched by author Toshi Omagari (a celebrated typeface designer at Monotype UK) Arcade Game Typography gathers together 250 pixel typefaces, all carefully chosen, extracted, redrawn and categorized by style, and each with an accompanying commentary by Omagari. The title also features 4 illustrated essays on videogame typography theory and practice, documenting the unique advantages and challenges presented to designers of these bold, playful and often quirky alphabets.

A beautifully produced celebration of the eclectic typography featured in hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. Unlike print typefaces, pixel type often has color ‘baked in’ to its characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and color.

This book was produced by Read- Only Memory for general paperback release by illustrated book publisher Thames & Hudson. This hardback edition of 1000 copies, featuring a double cover design, metallic ink detailing and a Japanese-style belly band is only available from readonlymemory.vg and will not be reprinted .

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