The Reconstruction of ZZT is a reverse-engineered recreation of the source code to the last official release of ZZT , ZZT 3.2. The output executable is byte-for-byte identical with said release, which means that the source code accurately represents the original engine’s behavior.
The intent behind this project is to facilitate improved preservation and accessibility of ZZT’s worlds and community, As well as facilitate new, exciting developments.
Frequently Asked Questions
Frequently Asked Questions
ZZT is an adventure game created by Tim Sweeney and released in January for DOS computers. What set it apart was the Inclusion of a fully-featured world editor in the shareware release. Since then, ZZT has gone on to inspire thousands of players and game creators all around the world.
You can learn more about ZZT through the Museum of ZZT .
There are many ways to run ZZT on a modern PC. While pretty much anything capable of running DOS will do the trick, the recommended ones are:
, a general DOS software emulator.
The official ZZT worlds originally released with the game can be found here .
Beyond that, I highly recommend checking out the of the Museum of ZZT , particularly its Featured Games section, to find amazing worlds created by the ZZT community over the past three decades.
How can I create ZZT worlds of my own?
ZZT comes with a built-in editor and documentation – just press “E”!
However, please note that the community has since created more powerful editors, the most popular of which is KevEdit . This is currently the recommended solution. Dr. Dos has created a live stream series on YouTube detailing how to use Zeta and KevEdit to create your own ZZT worlds.
What is part of this open-source release?
This release’s binary distribution includes:
The source code includes the source format for both ZZT.EXE and ZZT.DAT , as well as relevant tools.
Why did the source code have to be reconstructed?
This is because the original source code to ZZT
I’m a ZZTer from back in the day and I have some backups from that period. Are they still useful?
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