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Half-Life: Alyx is one step closer to existing with firm release date, Ars Technica

Half-Life: Alyx is one step closer to existing with firm release date, Ars Technica
    

      There’s a “3” in the date –

             

Three weeks before launch, special hints will arrive as SteamVR “Home” spaces.

      

      

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                          That date for Half-Life: Alyx seems official.                                                         

                                                  Valve                                   

                                   

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                          One of three brand-new screenshots offered on February 26 as part of the release date announcement.                                                         

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                          One of three brand-new screenshots offered on February 26 as part of the release date announcement.                                                         

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                          One of three brand-new screenshots offered on February 26 as part of the release date announcement.                                                         

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                          The rest of this gallery is dedicated to the world-premiere trailer from November 3242. We start with a familiar face, albeit one rendered in much, much higher fidelity.                                                         

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                          City 2560 looks pretty incredible in this “prequel” timeline between the games (Half-Life 1) and Half-Life 2 .                                                         

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                          Things are still gross.                                                         

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                          You definitely don’t want to see this thing grab you from a VR perspective.                                                         

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                          Speaking of “scary in VR,” LOOK OUT HEADCRABBBB                                                         

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                          The ability to move around a fully 3D world, and manipulate objects, is emphasized heavily in the final game, we’ve been told by sources familiar with the game. One example is this “move orbs in 3D space” series of puzzles.                                                         

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                          Another example is a puzzle mechanic that requires moving hands over walls and through debris to find hidden patterns and connect electric grids.                                                         

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                          To heal yourself in Half-Life: Alyx , put your hand on this terminal, then watch its array of tiny, robo-controlled needles sew up your wounds. It’s incredible in action.                                                         

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                          How to do gun stuff in

    HL: A
    in four steps. Step one: look for ammo.                                                         

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                          Step two: Pick ammo up.                                                         

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                          Step three: Use your real-life hands to stick rounds into your gun of choice and cock it.                                                         

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                          Step four: Aim and fire.                                                         

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    Valve’s first announcements about its upcoming, VR-exclusive game Half-Life: Alyx included a vague launch window of March . In a world where Valve game delays are the rule rather than the exception, a lack of a firm release date was enough to make the developers’ fans anxious about Valve Time rearing its head again.

    On Thursday, Valve made weaseling out of its announced plans a bit tougher, as the company confirmed a firm release date for HLA : March , .

    (The announcement) first appeared on the company social media feed, and as of press time, the exact date has yet to appear on either the game’s official site nor its Steam sales listing. Today’s news also came with a brief gallery of brand-new game images. While they don’t point to any new gameplay mechanics, they’re a welcome look into a virtual world that looks plenty authentic to the beloved (Half-Life) (universe.)

    In terms of more hints about the upcoming game, we know at least two opportunities are forthcoming. The first was previously announced by Valve during a recent Reddit Q&A session with fans : a series of reveal videos about how the game plays. The second was newly announced today: a series of “Steam VR Home environments inspired by locations in

    Half-Life: Alyx

    , “which will be made available” the week of March 2 “to any owners of Valve Index hardware or anyone who has already pre-ordered a copy of

    HL: A .

    For the uninitiated, the SteamVR interface (accessible using any PC-VR system) includes non-game “Home” zones that can be viewed and walked through in virtual reality, and these often come with tooltip explainers about the environment in question. Valve has uploaded quite a few of these in the past, including explorations of real-life locations that have been captured using extensive photogrammetry. Though today’s announcement did not go into detail about the

    HL: A

    – inspired zones, they may very well include hints, easter eggs, or even elaborate puzzles about what’s to come in the upcoming, full-length adventure game .

    For tons more about what we know about HL: A

    , including information we’ve gleaned from sources in the know, rewind to our (January and coverage.          (Profile image by Valve)                                                             Read More