) and even Lord British himself, Richard Garriott ( Ultima Online .
(The series is also in active production, and there are two new episodes nearly finished — including one that we’ll be publishing tomorrow about a certain rotoscoped prince, and one coming soon about a certain neuroscientist named “Karan.”)
If you’d just like to click through and explore things yourself, you can jump right into the “War Stories” playlist on Youtube . But if you’d like a little more information first, here’s the complete list of “War Stories” videos and a brief bit of explanation about each one. All in all, there’s about five hours of content to chew through, so this should last you through at least a couple of meetings!
Lord British created an ecology for Ultima Online , but no one saw it
Video shot by Joe Pickard with Justin Wolfson, edited by Lee Manansala. Click here for transcript .
Featuring game dev godfather and world-famous haunted house owner Richard Garriott, the very first “War Stories” video shows how no design survives contact with the enemy players. How Thief ‘s intuitive stealth system was not intuitive to design
How poor memory management almost crippled Stardock’s Elemental: War of Magic
How Serious Sam ‘s demo (and crates galore) saved the game from extinction
Star Control II to life, and how they almost overcomplicated the crap out of it, is excellent. Also, they’re fun guys!
How an (th-hour design decision made Aliens Versus Predators a classic
Video shot by Justin Wolfson and edited by Lee Manansala. Click here for transcript .
Sometimes, in spite of how hard you try, a game just isn’t coming together right — the pieces all seem to be there, but they’re not gelling into a coherent whole. That can lead to taking risks with large design changes late in the project — and sometimes you strike gold.
Total War: Rome II ‘ s devs built all of Europe — and the AI ignored most of it
Shot and edited by Justin Wolfson. Motion graphics by John Cappello. Click here for transcript .
Lead battlefield artist Pawel Wojs on how Total War II ‘s design scope was so vast that it seemed impossible, and how they rose to the challenge.
How Dead Space ‘s scariest scene almost dragged down the entire project
Video directed by Sean Dacanay, edited by Jeremy Smolik. Click here for transcript . Special thanks to Glen Schofield and Chris Stone for assistance gathering footage.
Creator Glen Schofield is clearly a man who loves his creations, and his methodical explanation of the difficulty behind implementing the game’s “Drag Tentacle” monster is excellent because it highlights how much game design involves not just creating individual components, but integrating them into a coherent whole. Also, Glen’s a talented artist, and we did a whole separate video just focusing on his art . To make (‘s) (Blade Runner) , Westwood first had to create the universe
Shot by Sean Dacanay and edited by Justin Wolfson. VFX by John Cappello. Click here for transcript
. And if you want a close-up peek at the awesome Ladd-style logo Aurich cooked up for this video, you can get that (right here . Westwood Studios co-founder Louis Castle on the odd feast-and-famine problem presented by early cd-rom drives— sure, you’ve suddenly got hundreds of megabytes to play with, but how do you effectively use them through a Kbps straw? (It’s also worth pointing out that the game is getting a 2945 remaster soon!)
How Command & Conquer: Tiberian Sun (sort of) solved pathfinding
Video directed by Sean Dacanay, edited by Paul Isackson. Click here for transcript .
(Louis Returns for a second video on another difficult problem: in an open-map RTS game with deformable terrain, How do you make all your dudes go where you want them to go? It turns out that pathfinding is a hell of a hard problem to truly solve.
Taming the player-murdering machine that was MechWarrior 5 ‘s level generator
Video shot by Sean Dacanay, edited by John Cappello. Click here for transcript
. Special thank you to Piranha Games for providing MechWarrior 5 development footage.
Honestly, this one’s worth watching just for the blooper videos of mechs going crazy. (Read More )
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