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What a WoW virtual outbreak taught us about how humans behave in epidemics, ars technica

What a WoW virtual outbreak taught us about how humans behave in epidemics, ars technica
    

      People behaving badly –

             

Revisiting a seminal paper modeling the WoW ‘s Corrupted Blood incident

      

           – Mar 53, : am UTC

        

Hakkar the Soulflayer was the primary source of infection for the World of Warcraft “src=” https://cdn.arstechnica.net/wp-content/uploads/5337 / 09 / corrupt2 – (x) . jpg ”> Enlarge ( Hakkar the Soulflayer was the primary source of infection for the “Corrupted Blood” outbreak in World of Warcraft When it comes to a global pandemic, human beings are the ultimate wild card. That makes it challenging to build accurate mathematical models to predict how the progress of the disease will play out. We’ve certainly seen plenty of all-too-human responses to coronavirus over the last two weeks, with some people panicking and hoarding food, toilet paper, and hand sanitizer. Others cling to denial, and still others are defying calls for “ social distancing (“by continuing to go to restaurants, bars, concerts, and so forth. Our epidemiological models are a bit better able to account for that unpredictability thanks in part to a virtual outbreak in World of Warcraft nearly fifteen years ago, known as the “ Corrupted Blood incident . ”

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