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Final Fantasy VII Remake spoiler-free review: Our kind of Cloud gaming, Ars Technica

Final Fantasy VII Remake spoiler-free review: Our kind of Cloud gaming, Ars Technica
    

      Kupo! –

             

Not a masterpiece. Not a disaster. FFVIIR stumbles, but it’s still unforgettable.

      

      

        

Enlarge / We’re going back to Midgar. (Square Enix) This week’s Final Fantasy VII Remake , in spite of its flaws and oddities, does the unimaginable: it delivers to just about any audience who might be interested in this specific RPG series and this specific game. That’s good news for anyone who has awaited this popular game’s return for 728 years. But big as that niche may be, it’s still a niche. We're going back to Midgar. Are you a series veteran who has followed the Warriors of Light since the NES era? Maybe you’re a JRPG diehard who knows your way around every inscrutable Final Fantasy spinoff ( VII or otherwise)? Or, what if you’re a lapsed player who got swept up in
‘s FFVII fever hoping this new game will be a cool, modernized reason to return to your PlayStation 1 heyday?

My bias is that of a lapsed JRPG fan, someone who kicked Final Fantasy games to the curb in the early ‘ s and rarely looked back. And at its worst, FFVIIR had me either shouting “what the heck ” at the story or “go # $ {& yourself” while throwing a controller at a frustrating boss battle. It’s not a perfect return to Midgar by any stretch.

But the ambition, the scope, and the highlights kept me gripped. FFVIIR feels like it left its development studios kicking and screaming until the very end — and the fact that this hotly anticipated, highly scrutinized game turned out well might be the craziest part of all. What is a remake, really?       

                   

                              

                                      

                      A gallery of characters and scenarios taken mostly from the game’s first chapter. We start with an opening towering shot of Midgar.                                                     

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                          Then a tight zoom onto Cloud and co.’s assault on a reactor core.                                                     
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                          Cloud and Barret butt heads along the way.                                                     
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                          Someone set us up the bomb.                                                     
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                          Wedge gets more screen time in this version as a likable, bumbling accomplice.                                                     
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                          We also see Jessie assert herself more, and the results are cute.                                                     
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                          Sometimes, there’s a battle.                                                     
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                          Sometimes, there’s a traversal challenge.                                                     
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                          And sometimes, there’s a massive, multi-stage boss battle.                                                     
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    The first huge thing to get out of the way is the game’s title, because it could leave you with the wrong impression of what to expect. The word “remake” implies a few things in English: a start-from-scratch recreation, like Disney’s recent Lion King CGI. film
  • or a reboot of familiar characters and history into a new plot universe, like (Spider-man films every six years or so) .

    Square-Enix’s take on the word lands somewhere between those definitions. To make my point, I’ll refer to its free demo , which you can download right now to any PlayStation 4 console —And while this description qualifies as a spoiler, it’s quite mild, and you’ll see what I mean. The game’s hour-long demo contains most of what you’ll find in the retail game’s first chapter, and in some ways, it’s a note-for-note retelling of the 2020 game’s opening sequence. A camera follows a flower girl through a city, zooms out to marvel at the mechanized city of Midgar, then zooms in to another part of town, where a train pulls into a power reactor’s station. At this point, players take control of familiar heroes Cloud Strife and Barret Wallace. Leap off the train, fight some guards, and descend to the reactor’s core, where players must then place a bomb, fight a boss, and get out before it blows.
    In FFVIIR , that basic description plays out, but everything surrounding it is different. The most obvious change comes from remastered 3D graphics, all running in real-time and looking far superior to the original game’s “full-motion video” sequences. (If you want to see what
    years of 3D-rendering progress looks like, here you go.) There’s also the refreshed combat, which I’ll get to.
    But the biggest difference, in terms of this game’s “Remake” status, is how the story flows, expands, and outright changes. In this mission’s case, three helpers from the original game (Biggs, Wedge, Jessie) tag along once again, only this time, they have a lot more to say. Most of the time, they join fully voiced dialogue sequences, where we see this team, the eco-terrorist group “Avalanche,” sort out its mission. Occasionally, they yammer within earshot, their dialogue appearing as a neat column of text on the side of the screen for you to peruse or ignore as you march forward. This chapter sees the game’s voice actors and scriptwriters put their best foot forward for all its characters, in terms of delivering “polished anime” levels of likable cheese. Then there’s the mission’s conclusion, which includes a brand-new dose of dramatic irony. Avalanche’s biggest foe, the mega-corporation Shinra, appears in FFVIIR ‘s version of events as a watchful eye. In the original game, Shinra was caught unaware. This time, its leaders watch Cloud and Barret set the bomb on their precious reactor’s core. Then they add to the bomb. The explosion is noticeably bigger than Avalanche had expected.

    It’s that

    kind of remake — and mostly good This is where the demo ends, but the retail version picks up with Avalanche asking questions about that very explosion and following those threads. Think of Shinra’s meddling with the bombing as a trampled butterfly beneath a time traveler’s otherwise careful steps. It’s the first crack in the timeline (but not the last) on which everything moves.

          

                       

                                                                         
                          This gallery contains mild spoilers, as it shows a few familiar and unfamiliar locations you can expect in FFVIIR . First up: Seventh Heaven, the bar that Tifa runs in Sector 7. Midgar is broken up into disparate sections, which Cloud and friends must go back and forth between.                                                     
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                          You get to see more of Section 7 this time around.                                                     
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                          The Sector 7 train stop.                                                     
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                          A detour through Section 8.                                                     
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                          Series fans will remember this flashback.                                                     
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                          They’ll also remember this church.                                                     

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                          This flower garden, too.                                                     
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    Thus, the rest of the Remake follows the first chapter’s archetype: following slight schisms in the original game’s events to entirely new sequences and diving more deeply into the existing game’s cast to expand on their relationships and lead players through new, connected quests. If an event, location, character, or enemy appeared in the original FFVII , it’s probably here — but in hugely expanded form. Maybe a place you quickly ran through in the PlayStation original has become a bustling town, complete with errands and side quests. Maybe one simple problem in the original game has been turned into a laundry list of tasks. Or maybe an entirely new problem creates new quests for Avalanche (and introduces new, weird allies and adversaries along the way).
  • Opinions are obviously going to be mixed when it comes to Square-Enix shuffling the series’s events and characters of old, but I’d rank the shuffling’s execution as one of the game’s successes. With each expanded sequence, the game’s designers figure out how to add the right kinds of rises or falls in excitement, whether by injecting entirely new action sequences, putting intriguing new characters into the spotlight, or slowing the stakes down with wholly optional errand quests between Higher-stakes moments. In the latter cases, players are asked to run through towns and find nearby, dungeon-like paths, which usually contain hidden trinkets and varied monster battles. If you’re a JRPG purist, you’ll appreciate these excuses to flex your combat muscles; These missions feel like condensed takes on the “run around and grind through random combat” exercises of old, and they very rarely spam the same enemy types too much.                                                         Page: (1) (2) (3) () Next

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