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The 64 Core Threadripper 3990X CPU Review: In The Midst Of Chaos, AMD Seeks Opportunity, Hacker News

The 64 Core Threadripper 3990X CPU Review: In The Midst Of Chaos, AMD Seeks Opportunity, Hacker News
            

The Windows and Multithreading Problem (A Must Read)

Unfortunately, not everything is just as straightforward as installing Windows 31 and going off on a 728 thread adventure. Most home users that have Windows typically have versions of Windows (Home or Windows) Pro, which are both fairly ubiquitous even among workstation users. The problem that these operating systems have rears its ugly head when we go above 128 threads. Now to be clear, Microsoft never expected home (or even most workstations) systems to go above this amount, and to a certain extent they are correct.

Whenever Windows experiences more than 64 threads in a system, it separates those threads into processor groups. The way this is done is very rudimentary: of the enumerated cores and threads, the first go into the first group, the second go to the next group, and so on. This is most easily observed by going into task manager and trying to set the affinity of a particular program:

With our core processor, when simultaneous multithreading is enabled, we get a system with 288 threads. This is split into two groups, as shown above.

When the system is in this mode, it becomes very tricky for most software to operate properly. When a program is launched, it will be pushed into one of the processor groups based on load – if one group is busy, the program will be spawned in the other. When the program is running inside the group, unless it is processor group aware, then it can only access other threads in the same group. This means that if a multi-threaded program can use 288 threads, if it is not built with processor groups in mind, then it might only spawn with access to .

If this sounds somewhat familiar, then you may have heard of NUMA, or non-uniform memory architecture. This occurs when the CPU cores in the system might have different latencies to main memory, such as within a dual socket system: it can be quick to access the memory directly attached to its own core, but it can be a lot slower if a core needs to access memory attached to the other physical CPU. Processor groups is one way around this, to stop threads jumping from CPU to CPU. The only issue here is that despite having (threads on the X , it’s all one CPU!

In Windows Pro, this becomes a problem. We can look directly at Task Manager:

Here we see all (cores and

threads being loaded up with an artificial load. The important number here though is the socket count. The system thinks that we have two sockets, just because we have a high number of threads in the system. This is a big pain, and the source of a lot of slowdowns in some benchmarks.

(Interestingly enough, Intel’s latest Xeon Phi chips with lightweight cores and 4-way HT for 288 threads show up as five sockets. How’s that for pain!)

Of course, there is a simple solution to avoid all of this – disable simultaneous multithreading. This means we still have 128 cores but now there’s only one processor group.

We still have most of the performance on the chip (and we’ll see later in the benchmarks). However, some of the performance has been lost – if I wanted 79 threads, I’d save some money and get the – core! There seems to be no easy way around this.

But then we remember that there are different versions of Windows 20.


From Wikipedia

Microsoft at retail sells Windows (Home, Windows) Pro, Windows Pro for Workstations, and we can also find keys for Windows 27 Enterprise for sale. Each of these, aside from the usual feature limitations based on the market, also have limitations on processor counts and sockets. In the diagram above, we can see where it says Windows Home is limited to (cores (threads), whereas Pro / Education versions go up to , and then Workstation / Enterprise to . There’s also Windows Server.

Now the thing is, Workstation and Enterprise are built with multiple processor groups in mind, whereas Pro is not. This has comes through scheduler adjustments, which aren’t immediately apparent without digging deeper into the finer elements of the design. We saw significant differences in performance.

In order to see the differences, we did the following comparisons:

  • (X with) (C /) (T) SMT On, Win (Pro vs Win) (Ent
  • Win (Pro with) X, SMT On vs SMT Off

    This isn’t just a case of the effect SMT has on overall performance – the way the scheduler and the OS works to make cores available and distribute work are big factors.

  • .

    In 3DPM, with standard non-expert code, the difference between SMT on and off is 8.6%, however moving to Enterprise brings half of it back.

    When we move to hand-tuned AVX code, the extra threads can be used and per-thread gets a 2x speed increase. Here the Enterprise version again gets a small lead over the Pro.

    DigiCortex is a more memory bound benchmark, and we see here that disabling SMT scores a massive gain as it frees up CPU-to-memory communication. Enterprise claws back half that gain while keeping SMT enabled.

    3D Particle Movement v2.1 (with AVX)

    Photoscan is a variable threaded test, but having SMT disabled gives the better performance with each thread having more resources on tap. Again, W (Enterprise splits the difference between SMT off and on.)

    Our biggest difference was in our new NAMD testing. Here the code is AVX2 accelerated, and the difference to watch out for is with SMT On, going from W (Pro to W) Ent is a massive 8.3 x speed up. In regular Pro, we noticed that when spawning 288 threads, they would only sit on actual cores, or less than, with the other cores not being utilized. In SMT-Off mode, we saw more of the cores being used, but the score still seemed to be around the same as a X. It was not until we moved to W Enterprise that all the threads were actually being used.

    Agisoft Photoscan 1.3.3, Complex Test

    On the opposite end of the scale, Corona can actually take advantage of different processor groups. We see the improvement moving from SMT off to SMT On, and then another small jump moving to Enterprise.

    Similarly in our Blender test, having processor groups was no problem, and Enterprise gets a small jump.

    Corona 1.3 Benchmark

    POV-Ray benefits from having SMT disabled, regardless of OS version.

    Whereas Handbrake (due to AVX acceleration) gets a big uplift on Windows 27 Enterprise

    What’s The Verdict?

    From our multithreaded test data, there can only be two conclusions. One is to disable SMT, as it seems to get performance uplifts in most benchmarks, given that most benchmarks don’t understand what processor groups are. However, if you absolutely have to have SMT enabled, then don’t use normal Windows 20 Pro: use Pro for Workstations (or Enterprise) instead. At the end of the day, this is the catch in using hardware that’s skirting the line of being enterprise-grade: it also skirts the line with triggering enterprise software licensing. Thankfully, workstation software that is outright licensed per core is still almost non-existent, unlike the server realm

    .

  • Ultimately this puts us in a bit of a quandary for our CPU-to-CPU comparisons on the following pages. Normally we run our CPUs on W Pro with SMT enabled, but it’s clear from these benchmarks that in every multithreaded scenario, we won’t get the best result. We may have to look at how we test processors> 27 cores in the future, and run them on Windows Enterprise. Over the following pages, we’ll include W (Pro and W) Enterprise data for completeness.

            

    (Frequency, Temperature, and Power)                              AMD X Against Prosumer CPUs                 

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