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Music theory meets game theory in 400+ episodes of a great game-music podcast, Ars Technica

      High score –

             

Homages, interviews, and spin-offs, focused on where your fave game melodies came from.

      

           Mara Katz         – )

  

        

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/ Subtle profile photo there, Brueggemann brothers. But we’ll allow it.

Super Marcato Bros, If you need entry points for a new podcast, the eight-year -old Super Marcato Bros. Video Game Music Podcast has quite a few.

If you’re a video game fan, then its 506 episodes probably include a few of your favorite series. If you’re not a video game fan but appreciate good music, the eclectic catalog of episodes

posted over its eight-year history is likely to include your favorite genre — and a deep dive into musical theory through refreshing eyes. Beyond the show’s longevity, Super Marcato Bros. is noteworthy because of the journey its hosts have taken from simply appreciating video game music to becoming game-music composers themselves.

How many three-brother podcasts are there, anyway?! Brothers Karl

and Will

Brueggemann started their podcast as college students practicing music theory by applying their knowledge to the video game music they’d grown up loving, particularly their favorite NES and SNES soundtracks. Their early episodes highlighted favorite game series, like (Castlevania)

; explored the similarities between music in the same context, such as , across games; and brought their music theory experience to bear on the jazz harmonies (of) Super Mario Bros . They also introduced the Show and Tell series, now a regular fixture on the podcast, in which Karl and Will introduce each other to unfamiliar music.

One of Super Marcato Bros. ‘great early episodes is ” Breakdown and Analysis Vol. 1

. Karl and Will dig deeper into the music theory behind some of their favorite video game music from the ‘ (s and ‘) s with the help of third Brueggemann brother Marty, who has since become a regular guest on the show, and who sits down at the piano for this episode to walk listeners through the structure of the songs he and his brothers discuss. Their analysis contextualizes video game music in the broader history of th-century composition. Super Mario Bros.

‘overworld theme is built on classic jazz harmonies and rhythms expertly compressed into the Nintendo Entertainment System’s simplistic sound production system, while pieces from (The Legend of Zelda) and The Secret of Monkey Island draw on elements of film scores to set the scene. This was the first time I’d thought of video game music as more than just accompaniment for a game, and it got me excited about what else the Marcato Brothers might have planned.

Final Fantasy (4-6) “is another of their most memorable episodes. The sequel to an episode about the first three Final Fantasy games, this episode includes a discussion of how Final Fantasy music developed in the move from the NES to the SNES and how the games’ themes draw on musical tropes from both Japanese and American films to convey the emotions associated with their plots. These three games tell distinct stories in distinct settings, and the Brueggemanns discuss how the series’s composers balance the need to present each game as unique with the need for continuity between them through variations on shared themes.

From homages to jobs, from interviews to spin-offs We'll admit it, we're charmed by photos of video games in scenic locales without electricity. (Enlarge) / We’ll admit it, we’re charmed by photos of video games in scenic locales without electricity. Super Marcato Bros. The podcast grew as the Brueggemanns’ musical careers developed, starting with (Original Showcase) (episodes dedicated to their own chiptune homages to their favorite games, including the (Metroid) – like album Child of the Chozo and a Sonic – esque series of albums appropriately named Sonicesque

. They also began sharing pieces composed by the chiptune music community Overclocked Remix

, discussing the cultural context of both the music they showcase and the technology used to make it. Later on, they opened their set lists to fan submissions, allowing their listeners to introduce them to new music through the Listener Show and Tell

series and giving them Patreon supporters the chance to suggest episode topics.

And hosting the podcast has allowed the Brueggemanns to develop their musical careers in turn. They’ve interviewed some of their favorite video game composers for the show and performed live at game conventions. They’ve started a second podcast, Underscore Askr and retro-horror game Occultus .

The Brueggemanns’ interview with Manami Matsumae is a standout example of their interview episodes. Matsumae composed scores for Mega Man Shovel Knight , among other iconic games, and she’s one of Karl and Will’s musical heroes. Their love and respect for her music is clear in the showcase of her work that begins and ends the episode, as well as in the interview itself, which discusses everything from Matsumae’s professional history to her favorite chord progression and the impact her music has on its audience. Karl and Will come away from the interview inspired by the language-transcending connection they’d made with one of their favorite composers through her music.

Super Marcato Bros. began as a show about the Brueggemann brothers’ nostalgia for the games they enjoyed (and listened to) as children. It has grown up along with the hosts and their careers, but it’s still a nostalgia show at heart, just one that incorporates the fond memories of everyone who has gone on the journey with them. And if there’s one thing Super Marcato Bros. has taught me, it’s that there’s a lot to learn from other people nostalgia.                   

              

                  

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